07Feb / 2011
two tests of blenders athmosphere simulation
also a test how far its possible to drive the modifierstack of the house, 10×10 duplicates, relief etc
Posted in project-erebus, work in progress
Tags: 3d, athmosphere, blender, test, work in progress
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i changed the main character to a more cartoony look.
most changes are in modeling, but also the rendernodes and material shader nodes are finetuned to be more cartoony and less realistic.
Posted in concept art, project-erebus, work in progress
Tags: 3d, blender, character, nodes, remodeling, work in progress
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