07Feb / 2011
i changed the main character to a more cartoony look.
most changes are in modeling, but also the rendernodes and material shader nodes are finetuned to be more cartoony and less realistic.
Posted in concept art, project-erebus, work in progress
Tags: 3d, blender, character, nodes, remodeling, work in progress
05Jan / 2011
the male ones are finished.
these share all the same mesh, and are fully morphable via shape deform keys
and animated they look like this :
Posted in project-erebus, work in progress
Tags: 3d, animation, blender, character, lightning, modeling
01Jan / 2011
i finished a generic female character thats morphable from skinny to fat via mesh deform keys.
a generic guy will follow
Tags: 3d, blender, character, female
enter your email
Join 4 other followers
Create a free website or blog at WordPress.com.