character // r e m o d e l i n g

i changed the main character to a more cartoony look.
most changes are in modeling, but also the rendernodes and material shader nodes are finetuned to be more cartoony and less realistic.

character update

the male ones are finished.

these share all the same mesh, and are fully morphable via shape deform keys


and animated they look like this :

character update

image

i finished a generic female character thats morphable from skinny to fat via mesh deform keys.

a generic guy will follow

February 2017
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