car // c r a s h

there will be no carcrash in the story, but i wanted the path test to be as spectacular as possible 🙂

smoke sim broke down, and further testing is not needed, very work in progress hehe

blender // a t h m o s p h e r e

two tests of blenders athmosphere simulation

also a test how far its possible to drive the modifierstack of the house, 10×10 duplicates, relief etc

character // r e m o d e l i n g

i changed the main character to a more cartoony look.
most changes are in modeling, but also the rendernodes and material shader nodes are finetuned to be more cartoony and less realistic.

dogs dogs // d o g s

this time, not only the mesh is fully morphable, but also the texture is blendable.

but as the leg-lenght changes, i might get problems rigging them ..

modifier tests

a few videos with tests of modifiers and constraints, to visualize the characters view.

 

street modifier test

a little test of the modifier stack

 

the great re-modeling

i decided to remodel the characters, after i looked at my styleguide.

also i made big changes in the output pipeline, to get a more cartoony look.

indoor lightning test

i started to model the first of three indoor scenes

video:

stills:

rendertest

i tested the cars in the city today

more cars

i remodeled the vw t3 after some input from a t3 owner, and added a few more heavy cars

for a light switching demo :

March 2017
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