Tag Archives: animation
this time, not only the mesh is fully morphable, but also the texture is blendable.
but as the leg-lenght changes, i might get problems rigging them ..
a few videos with tests of modifiers and constraints, to visualize the characters view.
a little test of the modifier stack
i tested the cars in the city today
for adding traffic extra low poly no subsurface, only smooth faces
i testet 13 duplicated blocks 15000 leafs pear block and still under 2 min on a dual core
that calls for more hehe