Leica X2 M O C K U P

Things i would like in the upcoming Leica X2


features i want

W E A T H E R S E A L E D ! ! ! ! !

30x30mm square sensor – BW only 16bit RAWs

direct drive manual focus, fixed prime lens equiv. 50mm

internal focus no moving lensparts

a clickstop on infinity to turn on autofocus

dedicated lockable buttons for : ISO/AF/exposure compensation/aperture/shutterspeed

four assignable user buttons/one clickwheel for menu etc

no back LCD but high resolution top LCD

factory installed soft release, i dont know why this isnt standard even with the 6k M9

all connections under a single sealed door at the bottom

focus indicator under hotshoe like in pro nikons for manual focusing


it would be cool to have a small prisma that you can attach via the hotshoe, thats like an angled viewfinder and looks at the top LCD, like on leicas with dedicated rangefidners and viewfinders. could show a magnified view of the AF point for example

and i would like to have a software that allows the user to define RGB and luminance curves and put them on the camera for jpeg processing


car // c r a s h

there will be no carcrash in the story, but i wanted the path test to be as spectacular as possible 🙂

smoke sim broke down, and further testing is not needed, very work in progress hehe

blender // a t h m o s p h e r e

two tests of blenders athmosphere simulation

also a test how far its possible to drive the modifierstack of the house, 10×10 duplicates, relief etc

character // r e m o d e l i n g

i changed the main character to a more cartoony look.
most changes are in modeling, but also the rendernodes and material shader nodes are finetuned to be more cartoony and less realistic.

dogs dogs // d o g s

this time, not only the mesh is fully morphable, but also the texture is blendable.

but as the leg-lenght changes, i might get problems rigging them ..

modifier tests

a few videos with tests of modifiers and constraints, to visualize the characters view.


street modifier test

a little test of the modifier stack


the great re-modeling

i decided to remodel the characters, after i looked at my styleguide.

also i made big changes in the output pipeline, to get a more cartoony look.

indoor lightning test

i started to model the first of three indoor scenes