indoor lightning test

i started to model the first of three indoor scenes

video:

stills:

rendertest

i tested the cars in the city today

more cars

i remodeled the vw t3 after some input from a t3 owner, and added a few more heavy cars

for a light switching demo :

VW T3 variations

for adding traffic extra low poly no subsurface, only smooth faces

city lights test

i testet 13 duplicated blocks 15000 leafs pear block and still under 2 min on a dual core

that calls for more hehe

character update

the male ones are finished.

these share all the same mesh, and are fully morphable via shape deform keys


and animated they look like this :

concept art

image

0.25mm rapidograph on DIN A3

character update

image

i finished a generic female character thats morphable from skinny to fat via mesh deform keys.

a generic guy will follow

block 1


summer is over, which means new stuff

i finished a few blocks for massive array modifier madness, as its called.

for a first animation test visit :

face texture/UV-test

testing the UV texture with a test face, which i called hebert. for a good reason.

this will not be the final texture, so dont get used to it 🙂