first attempt, 3h, no edits
iam thinking of modeling a spacestation or something like that for visuals ..
modeling/rendering/animated cartoons
first attempt, 3h, no edits
iam thinking of modeling a spacestation or something like that for visuals ..
Posted in work in progress

so far i designed it for a trigger input, as midi implementation would be too expensive just for triggering one instrument on one note without velocity.
so its a simple trigger/gate input, that can be synched via a audio trigger
also there is a tubescreamer-clone circuit for distortion and a fenderstyle tone circuit
i have to estimate how much power it consumes, if its less then two 9V blocks, i probably make it battery driven, and/or i just use a power adapter
size is around a standard dvd cover
Posted in analog drum, tr 808, tr 909, work in progress
edit:
as i read a lot of comments in other forums, that the handle is probably a shotgun mic or the handle attaches to the hotshoe, let me clearify a few things:
first of all, this is my own fantasy, and i dont plan to build, sell or give away any of the rigs i built
secondly, its a handle, not a shotgun mic, as i would never ever use an onboard microphone on my cam
third, FOR SURE this handle is NOT attached to the hotshoe, as the nex5n has no hotshoe, and its clearly visible that the handle attaches to the cage
also the leitax adapter is bolted to the cage, so what yoou carry when holding the handle is only the leitax adapter.
on one side of the adapter, the cam is mounted. the cam does NOT touch anything else, so theres NO weight on the cams bayonett other than the cam itself
same goes for the lens
thats it, as the whole idea of the cage was to get weight OFF the bajonett
Posted in work in progress
Things i would like in the upcoming Leica X2
features i want
W E A T H E R S E A L E D ! ! ! ! !
30x30mm square sensor – BW only 16bit RAWs
direct drive manual focus, fixed prime lens equiv. 50mm
internal focus no moving lensparts
a clickstop on infinity to turn on autofocus
dedicated lockable buttons for : ISO/AF/exposure compensation/aperture/shutterspeed
four assignable user buttons/one clickwheel for menu etc
no back LCD but high resolution top LCD
factory installed soft release, i dont know why this isnt standard even with the 6k M9
all connections under a single sealed door at the bottom
focus indicator under hotshoe like in pro nikons for manual focusing
it would be cool to have a small prisma that you can attach via the hotshoe, thats like an angled viewfinder and looks at the top LCD, like on leicas with dedicated rangefidners and viewfinders. could show a magnified view of the AF point for example
and i would like to have a software that allows the user to define RGB and luminance curves and put them on the camera for jpeg processing
Posted in concept art, work in progress
Posted in work in progress
Posted in amierinkz
i started testing for the night scenes, the raindrops are overlayed, the rest is render output.
the colored lightning is made mostly by reading out the z-depth and converting it to a color map, where the nearest objects are colored slightly yellow, the mid objects are colored in blue, and the objects near the horizon are colored darkblue to black.
by this i try to make the viewer believe, that the yellow light next to the camera is made by the streetlights, without actually having real light sources as streetlights
there are 80 cars with raymirror material and semitransparent raymirror windshields, and 8 houseblocks with around 1200 raymirrored windows in it and rendertime is 2:20min for fullHD on one dualcore machine
iam rendering it on around 40 quadcore i7 imacs, so iam looking forward to render in near realtime ^^
Posted in work in progress
Posted in work in progress
on-stage visuals for the vienna based band “collapsing new people”
song copyright by collapsing new people 2011 http://www.collapsingnewpeople.eu
made in blender 3d, compositing in finalcut
all lights are baked to the songs waveform, using bake sound to ipo curve
this post will be updated during their live performance today the 25/10/11
17:00 soundcheck
Posted in blender